I can do the volumes of slicing with any method around an x or y axis, that's not my main problem.
My problem is what happens when the solid revolves around something other than the x or y axis.
For example, what if the solid revolved around x = 3, or y = -1?
Can someone explain to me how to compensate for that, or point me to a webpage with the information?
My problem is what happens when the solid revolves around something other than the x or y axis.
For example, what if the solid revolved around x = 3, or y = -1?
Can someone explain to me how to compensate for that, or point me to a webpage with the information?