Video Game Assist

JoeWeber

New member
Joined
Jun 17, 2024
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1
You’re playing a video game.
There are 6 characters and all of them gain EXP differently.
All characters gain experience through tasks.

There are 2 items to boost the EXP gained through those tasks:
‘Item A’ increases EXP gains by 40% normal rate
‘Item B’ increases EXP gains by 100% normal rate

The number of items a character can carry has no limit.

Stock:
Item A – 66
Item B – 14

To go from Level 1 to 100,
EXP needed:
Character 1 - 1,640,000

Character 2 - 1,250,000

Character 3 - 1,059,860

Character 4 - 1,000,000

Character 5 - 1,000,000

Character 6 - 1,000,000

All at constant rates of increasing.

However, level 100 is not the finish line. Levels extend infinitely.

Assuming all 6 characters start at level 1, if you want them all to level up at the same pace or as close to it as possible, how should the items be distributed? Will the item distribution have to change every so many levels?

Trying to formula this one out but coming up empty. My ability to build an equation for my every need is very out of shape. I would love to know the formula to find this answer so if the stock item counts change, I can adjust accordingly in an excel sheet or simple algebra. I just keep picturing an excel sheet that I can adjust the levels and item stock and it'll tell me how to distribute. I love my excel sheets and wish I was better at them (and math in general).

Thanks for any help at all. New to the board so I apologize if this belongs in another part of the forum.

- Joe
 
Why not try to use 66 + 2640n and 14 + 2800n on different character XP numbers to see the value of n that works uniformly for all of them? That is my idea for now. Really nice question btw.
 
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