Hi, I run a Minecraft server, and I'm currently configuring the rarities of a fishing mini-game plugin. I know the probabilities I want each "rarity" to have, but this plugin calculates it them in a strange way, and I'm not sure how to account for that in my calculation. Here's what I want and how it works.
I would like to have the following hit-rates:
Common— 70%
Uncommon— 20%
Rare— 8%
Extremely Rare— 2%
Here is how the plugin calculates rarity. When it rolls for a caught fish, it starts in the Common tier. It will have a x% chance to spit out a Common fish and a y% chance to move to the next rarity bucket, Uncommon. Then the plugin rolls the Uncommon bucket— a% chance to spit out an Uncommon fish with b% chance to move to the Rare bucket.
The plugin allows me to set rarity by picking the odds of rolling each bucket in the previous tier.
Uncommon (% in Common roll): ___
Rare (% in Uncommon roll): ___
Extremely Rare(% in Rare roll): ___
How do I go about finding the values to input to get my desired roll-rates? Any help would be appreciated— thank you!!
I would like to have the following hit-rates:
Common— 70%
Uncommon— 20%
Rare— 8%
Extremely Rare— 2%
Here is how the plugin calculates rarity. When it rolls for a caught fish, it starts in the Common tier. It will have a x% chance to spit out a Common fish and a y% chance to move to the next rarity bucket, Uncommon. Then the plugin rolls the Uncommon bucket— a% chance to spit out an Uncommon fish with b% chance to move to the Rare bucket.
The plugin allows me to set rarity by picking the odds of rolling each bucket in the previous tier.
Uncommon (% in Common roll): ___
Rare (% in Uncommon roll): ___
Extremely Rare(% in Rare roll): ___
How do I go about finding the values to input to get my desired roll-rates? Any help would be appreciated— thank you!!