At your stage, harpazo, I don't think that's a good idea. I'd use basic trigonometry, first.
The terminal ray of any angle intersects the unit circle at a point. As you trace the unit circle from points (1,0) to (0,1), for example, you're moving through angles in the first quadrant -- that is, between 0 radians (0º) and pi/2 radians (90º).
This is what happens to the x- and y-coordinates of points on the unit circle, as those first-quadrant angles increase: The x-coordinate decreases from 1 to 0, and the y-coordinate increases from 0 to 1. An animated unit-circle tool is available
here.
sin(angle) = y-coordinate of point on unit-circle
cos(angle) = x-coordinate of point on unit circle
Therefore, sine increases on the interval (0,pi/2) because the y-coordinates on the unit circle are increasing. Likewise, cosine decreases because the x-coordinates are getting smaller.
Picture angles in the other three quadrants. Visualize tracing the circle in each quadrant. If you can see what's happening to the y-coordinates, then you know what sine is doing.
Memorizing these patterns helped me a lot, when I studied beginning trigonometry.
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