Get projectile destination.

fryslan

New member
Joined
May 17, 2020
Messages
3
For a game i'm trying to calculate where the projectile fired by an monster will end.

The data i have is this:

Game Cycle
  • Start
  • End
  • Remaining
Height
  • Start
  • Current
  • End
Velocity
  • x
  • y
  • z
Location
  • Start x
  • Start y
  • Current x
  • Current y
Other
  • Speed
  • Slope
 
Hi, welcome to FMH

This looks pretty similar to this post
Please post the problem once and then be patient. Also read the posting guidelines

You'd get a quicker response if you post some background, and show what you've tried yourself to solve the problem. Are you a student doing this for fun? If so then what level of mathematics do you know? Is this a board game or a computer game? Do you want to solve the problem yourself, with some help, or are you just after a straight final answer (this site is more aimed at helping people to solve their problems rather than just giving answers, but exceptions do happen to this if the poster can provide some relevant info)

Have you seen this page and can you understand it?
 
Hi, welcome to FMH

This looks pretty similar to this post
Please post the problem once and then be patient. Also read the posting guidelines

You'd get a quicker response if you post some background, and show what you've tried yourself to solve the problem. Are you a student doing this for fun? If so then what level of mathematics do you know? Is this a board game or a computer game? Do you want to solve the problem yourself, with some help, or are you just after a straight final answer (this site is more aimed at helping people to solve their problems rather than just giving answers, but exceptions do happen to this if the poster can provide some relevant info)

Have you seen this page and can you understand it?

Thanks for the info, i found out a little late that the post was pending.
Sorry for double posting.
I will add a bit more information about this problem.
 
It will help a lot if you dont use the same variables for location coordinates and velocity
 
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